OSx360 Forums are up and running...
Please drop by the OSx360 Forum, and register... Start posting away here, since I am no longer going to visit other websites/forums to discuss OSx360. Leave comments, bug reports, feature requests, or whatever.

I'll be on the forums randomly during most of my free time, so you should get a reply fairly quick....

OSx360 Forum
OSx360 Localizations Update
I now have user submitted localizations for French and Italian. I thank you for your support and hope that more localizations will follow...
OSx360 Localizations
If you wish to help out by providing Localizations for your native language, please contact me. I have already spoke to one user who graciously accepted the task of providing a French Localization.
Minor Bug Report...
Nothing major, but I need to know if anyone else has had a problem with OSx360 where a valid ISO was opened, and a blank DVDR+DL inserted and the burn button remained disabled even with all the conditions met to burn a disc. The report came from a user with 10.4 PPC. It was stated that the Intel build did not have this issue. Similar symptoms can be seen with a non-blank or non-Dual Layer disk, but this is not the case (The RROD will be seen if an incorrect disc is inserted as well as indicated drive status with the issue). Read More...
Just some catching up...
I have been really excited about releasing the new beta, yet it seems that I have not been getting a lot of feedback. I don't know if it is because the software is working well or what? Please Read on for more news... Read More...
OSx360 v1.0 Beta 1 Released!
Most of the code has now been switched over to the new build, so I will not delay this release any further. The main reason is that the Xbox360 invalid TOC entry fix is preventing some users from burning their games. I still have much work to do, but now I can push new versions via the Updater. Read More...
New Version Delayed...
The new version of OSx360 (that I am now calling v1.0 Beta), has been delayed due to the fact that all the changes that I have been making are taking longer than expected and need to be tested before a release. Read on for details... Read More...
Crash Report: Invalid Xbox 360 TOC Entries...
Some Xbox 360 Disc Images contain xbox file systems with invalid TOC entries (Most recently Turning Point: Fall Of Liberty). This will cause OSx360 to lock up and eventually crash. You can view your OSx360.log, and if the last line describes a file, most likely an invalid TOC is the culprit. This issue has been resolved, but the bug fix is minor and may not affect all users. If you need an update, please email me to request the new release and I will post it. Until then, I will most likely wait until more features have been added to support a new build.
OSx360 v0.6 Debug Released!
I have a new must have update which I am releasing for three reasons... Read More...
Some Good News...
OSx360 is now functional on Mac OS X 10.4+ and is a Universal Binary. Test results have verified the software works on PPC and Intel. Please read on for details... Read More...
OSx360 v0.6 Alpha Released.
Just a quick update to those looking forward to a new version. I hate to put out so many updates, but I think it would be worse to leave you with no updates for over a month even though much progress is being made. Read More...
OSx360 v0.5 Alpha Released!
OSx360 v0.5 Alpha is ready for release. Sorry about the wait... I didn't really know how hard it would be to learn objective-c/cocoa and create a usable program at the same time. Here is my newest release, and although iso checking has not improved much, a lot more has been (mostly compatibility issues for OS X 10.4 and below).. Read on for some release notes... Read More...
OSx360 v0.5 Alpha set to release tomorrow!
I have built a new front end GUI for both growisofs and Apple's DiscRecording.Framework. It looks real cool and also checks the media before burning. I have fixed the memory management bug in the iso verification code. Garbage Collection is now disabled to allow for builds for Mac OS 10.4 and below. After some much needed testing, there may be some hope to allow for this program to work with any mac running OS X 10.0 with a Dual Layer DVD drive.
I really need some sleep, so I will finish testing tomorrow and upload a new build. I will have a full change log posted with the release.
Released OSx360 0.4 Alpha
Here it is folks: It's a little more polished and with more stealth checks. I rebuilt a lot of code and optimized it for Mac OS X 10.5, unfortunately prior OS X versions are left out in the cold. I will be working on fixing some memory management issues for you guys, but for now I apologize... Read More...
OSx360 v0.3 Alpha Released
Added a simple Xbox1 and Xbox360 ISO validation. Read on for more info... Read More...
'Unreadable Disc' Error fixed...
The 'Unreadable Disc' errors that some users were experiencing was due to 2 factors: Low quality media, and low quality DVD drive. Read on for the solution... Read More...
Xbox 360 "Unplayable Disc" Errors using OSx360
It seems after days of testing, some of the games are not loading on the Xbox 360 all the time. Sometimes they give an "Unplayable Disc" error. I think this might have been cause by burning at 4x. I will be testing at 2.4x from now on to minimize the chance of a bad burn. If you have a Mac and are willing to test various settings it would be appreciated. I have accumulated a large amount of coasters creating this software... Read More...
OSx360 Development Status
I have been speaking with RedLine99 over at http://www.xboxhacker.net/ and he has agreed to help me out with some of the XFS (Xbox File System) methods. I have also had some open invitations to help with the project. Unfortunately at this time, it is too early for too much outside assistance. On a better note, I have fixed the issue I had with a 2GB limit with NSData classes by breaking the ISO up into it's various structures. As long one single piece of data doesn't take up more than 2GB, I should be fine. Even if there is, I can still use this method to process the data in smaller pieces. I have also created a functional SS/PFI/DMI extraction code... Read More...
OSx360 Development Status
I have hit a slight snag in my coding process, it seems that unless I use 64bit code, I might not be able to overcome a 2GB file size limit. Read More...
Released OSx360 - A Mac OS Native Xbox 360 Disk Image Burner
Last night I was up trying to get a quick application made that will allow me to burn Xbox 360 disk images without the need to modify or patch the files before attempting to burn a disk. Within a few hours, I had a functional application. Read More...